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Terror - 2009-12-28 11:06:55 |
Witam
Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="hardcore" nameDescription="hardcore" race="blood" experience="5" speed="340" manacost="0"> <health now="100000000" max="100000000"/> <look type="12" head="2" body="35" legs="57" feet="91" corpse="6068"/> <targetchange interval="5000" chance="15"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="85"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="0" max="-816"/> <attack name="ice" interval="2000" chance="14" radius="7" target="0" min="-16000" max="-35000"> <attribute key="shootEffect" value="ice"/> <attribute key="areaEffect" value="icetornado"/> </attack> <attack name="fire" interval="2000" chance="14" radius="7" target="0" min="-16000" max="-35000"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="earth" interval="2000" chance="14" radius="7" target="0" min="-16000" max="-35000"> <attribute key="shootEffect" value="earth"/> <attribute key="areaEffect" value="smallplants"/> </attack> </attacks> <defenses armor="45" defense="55"> </defense> </defenses> <elements> <element deathPercent="0"/> <element holyPercent="0"/> <element icePercent="0"/> <element energyPercent="0"/> <element earthPercent="0"/> <element firePercent="0"/> </elements> <immunities> <immunity death="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Jestem Hardcorem!" yell="1"/> <voice sentence="Mam na to certyfikaty cztery!"/> <voice sentence="Robie w Hollywoodzie!"/> </voices> <loot> <item id="5080" chance="100000"/> <item id="2159" countmax="50" chance="30000"/> <item id="2160" countmax="100" chance="80000"/> <item id="2160" countmax="100" chance="60000"/> <item id="8871" chance="40000"/> <item id="2493" chance="500"/> <item id="2003" chance="100000"> <inside> <item id="8905" chance="10000"/> <item id="2471" chance="100"/> <item id="2408" chance="1000"/> </inside> </item> </loot> </monster> ____________________________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Terror" nameDescription="Terror" race="fire" experience="300000000" speed="900" manacost="0"> <health now="10000000" max="10000000"/> <look type="12" head="79" body="79" legs="79" feet="79" corpse="6068"/> <targetchange interval="10000" chance="5"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="85"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="220" attack="10000"/> <attack name="fire" interval="1000" chance="13" range="7" radius="8" target="1" min="0" max="-10200"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="love" interval="3000" chance="18" radius="8" target="0" min="-470000" max="-500000"> <attribute key="areaEffect" value="rednote"/> </attack> <attack name="exevo exori" interval="3000" chance="18" radius="8" target="0" min="-100000" max="-100000"> <attribute key="areaEffect" value="rednote"/> </attack> </attacks> <defenses armor="70" defense="70"> </defenses> <elements> <element physicalPercent="20"/> <element icePercent="-20"/> <element deathPercent="35"/> </elements> <immunities> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="6"> <summon name="demon" interval="2500" chance="25"/> </summons> <voices interval="5000" chance="10"> <voice sentence="Priv ignoruje!" yell="1"/> <voice sentence="Nie dam free items!"/> <voice sentence="Witam w piekle !"/> <voice sentence="I am Terror.GM Terror!" yell="1"/> </voices> <loot> <item id="2160" chance="1000" countmax="100" /> -- crystal coin <item id="2160" chance="1000" countmax="100" /> -- crystal coin <item id="1987" chance="100000" > -- bag <inside> <item id="2494" chance="1000" /> -- demon armor <item id="8882" chance="500" /> -- earthborn titan armor <item if="8888" chance="100" /> -- master archer's armor </inside> </item> </loot> </monster> Do monster.xml. Kod:<monster name="Terror" file="Terror.xml"/> ____________________________________________________________________________ Kod:<instant name="Assasin Bomb" words="assasin bomb" lvl="30000" mana="10000" prem="1" exhaustion="1000" selftarget="1" needlearn="0" script="nowe/assasin.lua"> <vocation name="Paladin" /> <vocation name="Royal Paladin" /> </instant> w assasin.lua Kod:local acombat1 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 61) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -10000, -0.5, -15000) arr1 = { {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0}, {1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1}, {1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1}, {1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1}, {1, 1, 0, 1, 0, 1, 1, 2, 1, 1, 0, 1, 0, 1, 1}, {1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1}, {1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1}, {1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1}, {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0}, } local area1 = createCombatArea(arr1) setCombatArea(acombat1, area1) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 0, parameters) ____________________________________________________________________________ Kod:<instant name="Ghost return" words="ghost return" lvl="30000" mana="10000" prem="1" exhaustion="1000" selftarget="1" needlearn="0" script="nowe/ghost.lua"> <vocation name="Sorcerer" /> <vocation name="Druid" /> <vocation name="Master Sorcerer" /> <vocation name="Royal Paladin" /> </instant> w ghost.lua Kod:local acombat1 = createCombatObject() local acombat2 = createCombatObject() local acombat3 = createCombatObject() local acombat4 = createCombatObject() local acombat5 = createCombatObject() local acombat6 = createCombatObject() local acombat7 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 65) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.3, -150000, -0.4, -20000) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 65) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.3, -13000, -0.4, 15000) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 65) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.3, -11000, -0.4, -13000) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 65) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.3, -10000, -0.4, -11000) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 65) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.3, -7000, -0.4, -10000) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 65) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.3, -5000, -0.4, -7000) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 65) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.3, -1000, -0.4, -5000) arr7 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) setCombatArea(acombat3, area3) setCombatArea(acombat4, area4) setCombatArea(acombat5, area5) setCombatArea(acombat6, area6) setCombatArea(acombat7, area7) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile3(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile4(cid, pos) doCombat(cid,combat4,positionToVariant(pos)) end function onTargetTile5(cid, pos) doCombat(cid,combat5,positionToVariant(pos)) end function onTargetTile6(cid, pos) doCombat(cid,combat6,positionToVariant(pos)) end function onTargetTile7(cid, pos) doCombat(cid,combat7,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4") setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5") setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6") setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, acombat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, acombat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, acombat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, acombat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, acombat7, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell3, 1000, parameters) addEvent(onCastSpell4, 1500, parameters) addEvent(onCastSpell5, 2000, parameters) addEvent(onCastSpell6, 2500, parameters) addEvent(onCastSpell7, 3000, parameters) ____________________________________________________________________________ Kod:<instant name="Dice attack" words="dice attack" lvl="8" mana="10000" prem="1" exhaustion="1000" selftarget="1" needlearn="0" script="nowe/dice.lua"> <vocation name="Knight" /> <vocation name="Elite Knight" /> </instant> Kod:local acombat1 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -10000, -0.5, -25000) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) setCombatArea(acombat1, area1) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 0, parameters) __________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Disaster" nameDescription="disaster" race="fire" experience="666" speed="900" manacost="0"> <health now="10000000000" max="10000000000"/> <look type="12" head="0" body="94" legs="79" feet="79" corpse="6068"/> <targetchange interval="10000" chance="20"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="98"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-200000" max="-300000"/> </attacks> <defenses armor="455" defense="565"> </defenses> <elements> <element firePercent="0"/> <element earthPercent="0"/> <element energyPercent="0"/> <element deathPercent="0"/> <element physicalPercent="0"/> <element icePercent="0"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="30"> <voice sentence="Jestem Black GoD Black" yell="1"/> </voices> <loot> <item id="2160" chance="80000" countmax="100"/> <item id="2160" chance="80000" countmax="100"/> <item id="2494" chance="30000" countmax="5"/> <item id="2656" chance="9429"/> </loot> </monster> ____________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Elemental" nameDescription="elemental" race="fire" experience="666" speed="900" manacost="0"> <health now="10000000000" max="10000000000"/> <look type="12" head="0" body="94" legs="79" feet="79" corpse="6068"/> <targetchange interval="10000" chance="20"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="98"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-200000" max="-300000"/> </attacks> <defenses armor="455" defense="565"> </defenses> <elements> <element firePercent="0"/> <element earthPercent="0"/> <element energyPercent="0"/> <element deathPercent="0"/> <element physicalPercent="0"/> <element icePercent="0"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="30"> <voice sentence="Black Elemental Najlepszy OTS w sieci" yell="1"/> </voices> <loot> <item id="2160" chance="80000" countmax="100"/> <item id="2160" chance="80000" countmax="100"/> <item id="2494" chance="30000" countmax="5"/> <item id="2656" chance="9429"/> </loot> </monster> ________________________________________________________________________________ Kod:<item id="9933" article="a" name="elemental boots"> <attribute key="weight" value="700"/> <attribute key="armor" value="200"/> <attribute key="speed" value="500"/> <attribute key="showattributes" value="1"/> <attribute key="slotType" value="feet"/> </item> ________________________________________________________________________________ Kod:<item id="2644" article="a" name="papucie terrora"> <attribute key="weight" value="950"/> <attribute key="armor" value="500"/> <attribute key="speed" value="500"/> <attribute key="showattributes" value="1"/> <attribute key="slotType" value="feet"/> </item> ________________________________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Maciek Z Klanu" nameDescription="a maciek z klanu" race="blood" experience="100000" speed="1080" manacost="0"> <health now="10000000000" max="10000000000"/> <look type="73" head="0" body="0" legs="0" feet="0" corpse="3058"/> <targetchange interval="2000" chance="5"/> <strategy attack="80" defense="10"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="300" skill="10000" attack="1000000"/> <attack name="melee" interval="2000" skill="120" attack="250"/> </attack> </attacks> <defenses armor="35" defense="50"> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="1"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="5"> <summon name="Demon" interval="2000" chance="9" max="2"/> <summon name="Orshabaal" interval="2000" chance="9" max="1"/> <summon name="hydra" interval="2000" chance="9" max="2"/> </summons> <voices interval="5000" chance="10"> <voice sentence="Co sie stao?!"/> </voices> <loot capacity="800"> <item id="2160" countmax="500" chance="27000"/> <item id="2159" countmax="40" chance="13000"/> <item id="8888" countmax="1" chance="999999"/> <item id="3983" countmax="1" chance="850"/> </loot> </monster> ________________________________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="NooB" nameDescription="a noob" race="blood" experience="1" speed="2000" manacost="0"> <health now="100000000000000000" max="100000000000000000"/> <look type="129" head="95" body="116" legs="121" feet="115" corpse="6080"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="0"/> <flag targetdistance="4"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1" max="-2"/> </attack> </attacks> <defenses armor="8" defense="10"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Fri Itanz PLS!"/> </voices> <loot> </item> </loot> </monster> ________________________________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Ivar" nameDescription="a dwarf guard" race="blood" experience="zmoderujcie sami tak aby mozna bylo na nim expic!" speed="500" manacost="0"> <health now="1000000" max="1000000"/> <look type="70" head="20" body="30" legs="40" feet="50" corpse="6013"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-500000" max="-600000"/> <attack name="exevo gran mas flam" interval="3000" chance="20" range="7" radius="7" target="1" min="-1000000" max="-1000000"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <defenses armor="15" defense="22"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="1"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <summons maxSummons="20"> <summon name="dwarf guard" interval="1300" chance="10" max="5"/> <summon name="dwarf soldier" interval="2700" chance="10" max="5"/> <summon name="dwarf" interval="3500" chance="10" max="10"/> </summons> <voices interval="5000" chance="10"> <voice sentence="Ja Chce Walczyc!"/> <voice sentence="Dalej Wikingowie!"/> <voice sentence="Ruszajmy Na Wojne!"/> </voices> <loot> <item id="2160" chance="7630" countmax="800" /> <item id="1987" chance="100000"> <inside> <item id="2493" chance="540"/> <item id="2487" chance="1300"/> <item id="2488" chance="1450"/> <item id="2491" chance="2100"/> <item id="2169" chance="2510"/> </inside> </item> </loot> </monster> A oto kolejny pomysl! Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Orc Kamikadze" nameDescription="a orc kamikadze" race="blood" experience="500000" speed="1000" manacost="590"> <health now="1000000" max="1000000"/> <look type="8" head="20" body="30" legs="40" feet="50" corpse="5980"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="100" min="-100000" max="500000"/> <attack name="melee" interval="2000" min="-100000" max="-300000"/> </attacks> <defenses armor="15" defense="12"> <defense name="speed" interval="1000" chance="15" speedchange="290" duration="6000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Kamikadze!" yell="1"/> <voice sentence="Lece bo chce!" yell="1"/> <voice sentence="To twoja ostatnia Walka!" yell="1"/> <voice sentence="Mwahahaha" yell="1"/> </voices> <loot> <item id="2463" chance="100000"/> <item id="2647" chance="100000"/> </item> </loot> </monster> _________________________________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Orc" nameDescription="a orc" race="blood" experience="30000" speed="420" manacost="0"> <health now="100000" max="100000"/> <look type="5" corpse="5966"/> <targetchange interval="2000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="1"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="15"/> </flags> <attacks> <attack name="melee" interval="2000" min="-10000" max="-100000"/> </attacks> <defenses armor="34" defense="98"/> <voices interval="5000" chance="10"> <voice sentence="Dopiero zaczynam ale będę najlepszy!"/> <voice sentence="Uwazam ze niezle mi idzie!"/> <voice sentence="Prek tars, dekklep zurk."/> </voices> <loot> <item id="1998" chance="100000"><!-- bag --> <inside> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> <item id="2148" countmax="100" chance="80000"/> </inside> </item> </loot> </monster> _________________________________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Orc SuperMan" nameDescription="a orc superman" race="blood" experience="500000" speed="720" manacost="0"> <health now="10000000" max="10000000"/> <look type="50" corpse="5996"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="1"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="5"/> <flag staticattack="90"/> <flag runonhealth="10"/> </flags> <attacks> <attack name="physical" interval="1000" chance="67" range="7" min="-100000" max="-10000000"> <attribute key="shootEffect" value="spear"/> </attack> </attacks> <defenses armor="76" defense="312"/> <voices interval="5000" chance="10"> <voice sentence="Head Shoot!"/> <voice sentence="Strzelam z dista!"/> <voice sentence="Mam skill numer sto!"/> </voices> <loot> <item id="7367" countmax="50" chance="30000"/> <item id="7367" countmax="50" chance="40000"/> <item id="2656" chance="100000"/> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2160" countmax="50" chance="50000"/> <item id="2160" countmax="50" chance="56666"/> </inside> </item> </loot> </monster> _________________________________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Orc Bloker" nameDescription="a orc bloker" race="blood" experience="100000" speed="820" manacost="0"> <health now="200000000" max="200000000"/> <look type="7" corpse="5979"/> <targetchange interval="2000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="1"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="10"/> </flags> <attacks> <attack name="melee" interval="2000" min="-10000" max="-50000"/> </attacks> <defenses armor="58" defense="314"/> <voices interval="5000" chance="10"> <voice sentence="Mwahaha Nie przejdziesz!"/> <voice sentence="Ale mam hp masz fart ze sie nie lecze"/> </voices> <loot> <item id="3968" chance="50"/> <item id="2649" chance="100000"/> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2160" countmax="50" chance="56666"/> <item id="2160" countmax="50" chance="56666"/> </inside> </item> </loot> </monster> _________________________________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Orc Speed" nameDescription="a orc speed" race="blood" experience="5" speed="1220" manacost="0"> <health now="5000000" max="5000000"/> <look type="4" corpse="6010"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-100000" max="-300000"/> <attack name="melee" interval="3000" chance="35" range="7" radius="3" target="0" min="-100000" max="-500000"> <attribute key="areaEffect" value="blackspark"/> </attack> </attacks> <defenses armor="9" defense="20"> <defense name="speed" interval="1000" chance="7" speedchange="900" duration="6000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <voices interval="5000" chance="10"> <voice sentence="Alez ja zasuwam"/> <voice sentence="Jestem juz blisko!"/> <voice sentence="Patrz zawsze za siebie"/> </voices> <loot> <item id="2414" countmax="20" chance="100000"/> <item id="1987" chance="1"><!-- bag --> <inside> </inside> </item> </loot> </monster> _________________________________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Mag Orcow" nameDescription="a mag orcow" race="blood" experience="5" speed="420" manacost="0"> <health now="5000000" max="5000000"/> <look type="6" corpse="5978"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="4"/> <flag staticattack="90"/> <flag runonhealth="15"/> </flags> <attacks> <attack name="earth" interval="1000" chance="23" range="7" min="-100" max="-200" poison="400"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="eartharea"/> </attack> </attacks> <defenses armor="38" defense="510"> </defenses> <voices interval="5000" chance="10"> <voice sentence="Skiluje Madzik Lewel!"/> <voice sentence="Gin smieciu!"/> </voices> <loot> <item id="2160" countmax="30" chance="60000"/> <item id="1987" chance="100000"> <inside> <item id="2188" chance="100000"/> </inside> </item> </loot> </monster> <item id="2188" chance="100000"/> </inside> </item> </loot> </monster> _________________________________________________________________________________ Kod:<?xml version="1.0" encoding="UTF-8"?> <monster name="Krol Orcow" nameDescription="a krol orcow" race="blood" experience="100000" speed="1220" manacost="0"> <health now="1000000000" max="1000000000"/> <look type="2" corpse="6008"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-500000" max="-2000000"/> </attacks> <defenses armor="22" defense="35"> <defense name="invisible" interval="1000" chance="4" duration="2000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element firePercent="80"/> <element energyPercent="40"/> <element holyPercent="20"/> <element earthPercent="-10"/> <element deathPercent="-5"/> </elements> <immunities> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Dalej Orcowie Atakujmy!"/> <voice sentence="Ruszac sie!"/> <voice sentence="Raz Dwa Trzy Dzisiaj padasz TY!"/> </voices> <loot> <item id="2472" chance="100000"/> <item id="2470" chance="100000"/> <item id="1988" chance="100000"><!-- backpack --> <inside> <item id="6132" chance="33333"/> <item id="2160" countmax="100" chance="51333"/> </inside> </item> </loot> </monster> ___________________________________________________________ Kod:<raid> <announce delay="0" type="19" message="UWAG! Orki atakuja miasto!" /> <areaspawn delay="Tego nie umiem ustawic :/" fromx="Tego nie umiem ustawic :/" " fromy="Tego nie umiem ustawic :/" " fromz="7" tox="Tego nie umiem ustawic :/" " toy="Tego nie umiem ustawic :/" " toz="Tego nie umiem ustawic :/" "> <monster name="Orc Bloker" amount="15" /> <monster name="Low Orc" amount="10" /> <monster name="Mag Orcow" amount="10" /> <monster name="Orc Speed" amount="5" /> <monster name="Krol Orcow" amount="1" /> <monster name="Orc SuperMan" amount="10" /> </areaspawn> </raid> potem wchodzisz w OTS/data/raids i otwierasz plik "raids.xml" do srodka dolkejasz to Kod:<raid name="Orki" file="Rajd1.xml" interval="140" chance="100" margin="0" /> Rajd będzie się odbywał codziennie na 100%, ale można też ręcznie go przywołać poprzez komendę /raid Orki |